🧬 About the Makers: A Studio Born from Breakdown, Built for Rebellion We aren’t a mega-corp. We aren’t a recycled IP machine. We are a team of ex-developers, storytellers, and rogue engineers who walked away from the "safe" world of formulas, ads, and clones — because we were tired of games treating players like metrics. We formed ZeroHelix Studios with one goal: to create a living, evolving, and brutal sci-fi experience that treats players as explorers, not wallets. Our team comes from MMO giants, tactical sims, indie roguelikes — but what united us was frustration and ambition. We didn’t want to make another battle pass grind. We wanted to build a universe where entropy is the enemy, and your ability to adapt determines your survival. Project Entropy is that vision. It’s raw. It’s experimental. It’s unpredictable. And it’s growing with every update — not because of funding, but because of you.
Most games give you a path. We give you a fracture and ask if you can climb it. In Project Entropy, everything — from the narrative to the systems — was built with the idea that the player isn't a visitor in the world. You are the disruption. The variable. The glitch. We believe that games should adapt to the player, not the other way around. That’s why our world evolves with you. Our enemies track your behaviors. Our economy bends to who controls what zones. And our AI is fed by real player telemetry — not just scripts. Our narrative isn’t delivered. It’s discovered — in encrypted logs, dead crew records, ancient alien broadcasts. And if you dig deep enough, you might uncover more than lore. You might find what broke the galaxy in the first place.